HomeLifestyleVideo game industry faces...

Video game industry faces pressure for greater LGBT+ inclusion

Mary Kenney of Insomniac Games highlights the urgent need for more queer characters in games, reflecting the diversity of players

The video game industry, one of the largest in entertainment, is facing increasing pressure due to a lack of LGBT+ representation. Mary Kenney, associate narrative director at Insomniac Games, highlighted this issue in a recent interview with Dualshockers, emphasizing the urgent need to improve the inclusion of queer characters in games.

Kenney, who worked on titles such as “Marvel’s Spider-Man: Miles Morales” and “The Walking Dead: The Final Season”, considers that, despite the increase in the inclusion of LGBTQ characters, there is still a long way to go. Although the number of gamers who identify as LGBT+ is growing, only 2% of games on major console and PC platforms include queer characters.

For Kenney, games are an important means of socializing the LGBT+ community, but many LGBT+ gamers feel that developers do not consider them when creating games. She defends the need to use all available resources — characters, community support, game mechanics — to improve this situation.

“The video game industry needs to recognize and value the importance of creating experiences”

“Games play a crucial role in socialization and representation. Many LGBTQ gamers don’t feel like they are remembered by programmers during game development,” Kenney said. She believes that to achieve meaningful representation, it is critical to include queer characters in an authentic and deep way, allowing LGBTQ players to feel truly seen and represented.

Kenney also highlighted that the expressive inclusion of LGBTQ characters not only responds to a need for fair representation, but also makes financial sense given the growing number of gamers who identify as LGBTQ. “The video game industry needs to recognize and value the importance of creating experiences that tell LGBTQ gamers that they matter and belong in the industry,” she said.

By Ezatamentchy

Source: Maxima

- A word from our sponsors -

Most Popular

LEAVE A REPLY

Please enter your comment!
Please enter your name here

More from Author

- A word from our sponsors -

Read Now

Enaldinho tells why he created ‘the origin of Happy/Angry’; look!

In 'The Origin of Happy/Angry', Enaldinho addresses his story in a fictional piece that addresses themes that appear in the youth during the school periodKnew that Enaldinhoone of the biggest names in YouTube in Brazil, has already returned to the stage? The return happened to the new...

What happens in the post-determination scene of ‘Karate Kid: Legends’?

The sequence of one of the screens classics, Karate Kid: Legends, has come to theaters! Find out what happens in the film's post-credit scenesLast Thursday, May 8, the long-awaited sequence of "Kid Kid" reached the world screen. Being the name of 'Karate Kid: Legends', the feature film...

5 Pixar mothers who have become unforgettable

Remember some mothers presented in Pixar studio animations that everyone loves and are completely impossible to forgetSince the release of its first feature film, “Toy Story” in 1995, Pixar has been known for its animations that, besides presenting fun and funny stories, also feature important life lessons...

Blackpink becomes the first K-pop group to reach 2.3 billion views with MV

Years later, Blackpink secured another record with "DDU-DDU-DU", a track that received a music video on June 15, 2018Another record for Blackpink! The K-Pop female group exceeded 2.3 billion views on “DDU-DDU-DDU” MV on May 10, becoming the first K-pop group to reach such a Views brand...