The adaptation of the second season of ‘The Last of Us’ brings new characters, narrative changes and some differences in the game; Check it out!
The sequence of one of the most commented series of recent times, ‘The Last of Us’, premiered last Sunday, 13, and brought a new narrative to fans. Adapting the second part of Naughty Dog’s acclaimed game, production, although it maintains fidelity to the original material, features important differences in the construction of the characters and the organization of the narrative in the first episode of the second season.
Therefore, find out the six main changes that were noted in these early days of the second part of the series produced by Max.
5. Relationship between Joel and Dina
The interaction between Joel, character of Pedro Pascal, and Dina, interpreted by Isabela Merced, Gains more space in the series, as at some point, the protagonist even states that Dina understands him better than Ellie, contrasting with the game, in which the two characters barely relate.
4. New characters

Among the additions of the series is Gail, played by Catherine O’HaraJoel’s therapist and Eugene’s wife, who does not appear in the games. The character’s presence allows you to explore Joel’s internal conflicts more deeply, offering new perspectives on their actions and dilemmas.
3. Joel may have killed Eugene

In the game, Eugene dies of natural causes, after suffering a stroke, however, in the series, there is evidence that Joel killed the character after the preview of the second episode was released.
2. Dance scene earlier?

The sequence of dance between Ellie and Dina, which culminates in a kiss and the negative reaction of one of the residents, appears early in the season. In the game, the moment is shown only at the end, through a flashback.
Fans believe that the anticipation of the scene in the series is to highlight the dynamics between the characters since the beginning of the season, as following the game’s chronology, the kiss would only be shown in the third part, which, it is worth remembering, has already been confirmed.
1. Abby motivation revealed earlier

Unlike the game, which keeps Abby’s motivation until more advanced moments in history, the series chooses to reveal its reasons early on. According to Neil Druckmannco-creator of the series, the decision was made to facilitate the audience’s emotional connection with the character, as in the series there is no active interaction that exists in the game.
“When this revelation happens in the game, if we had to stick to a very similar timeline, viewers would have to wait a long time, a lot of time to get this context. You would probably get spoilers between seasons, and we didn’t want that,” he explained.
Extra: Abby with new appearance

In games, Abby’s most representative feature is its pitched physical size, marked by defined muscles, something that reinforces its strength in combat. Already in the series, the character interpreted by Kaitlyn Duty It comes with a different look.
According to the director Craig MazinThe change was designed to adapt the character to television language, prioritizing its emotional intensity rather than physical appearance.
“We don’t feel forced to completely represent Abby’s same body format. There is a power she gives you in the game while you play with her. When you are playing with someone and then you change sideways and play with someone else, they need to have different methods,” he said.
The filmmaker also completed his explanation of the change by commenting on the gameplay of the game not exist in the series, so there is a difference in how Abby behaves in both formats. “Now we have no gameplay. So, for me, the key was to find a certain ferocity and a relentlessness in the character of Denver. And I think you will see a little of that as the season advances. “
Source: Recreio
